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#include "common.hh"

#include "io.hh"
#include "looper.hh"
#include "signal_handler.hh"
#include "unique_pipe.hh"

#include <signal.h>
#include <unordered_map>

namespace {

std::unordered_map<int, int> g_fds;

int signum(SignalHandler::Signal signal) {
  switch (signal) {
  case SignalHandler::Signal::INT:
    return SIGINT;
  case SignalHandler::Signal::TERM:
    return SIGTERM;
  case SignalHandler::Signal::HUP:
    return SIGHUP;
  }
  assert(false);
  return 0;
}

void signal_handler(int signum) {
  auto it = g_fds.find(signum);
  if (it != g_fds.end()) {
    char c = 1;
    io::write(it->second, &c, 1);
  }
}

class SignalHandlerImpl : public SignalHandler {
public:
  SignalHandlerImpl(std::shared_ptr<Looper> looper, Signal signal,
                    std::function<void()> callback)
    : looper_(looper), signal_(signum(signal)), callback_(std::move(callback)) {
    looper_->add(pipe_.reader(), Looper::EVENT_READ,
                 std::bind(&SignalHandlerImpl::call, this,
                           std::placeholders::_1));
    g_fds[signal_] = pipe_.writer();

    ::signal(signal_, signal_handler);
  }

  ~SignalHandlerImpl() {
    signal(signal_, SIG_DFL);
    looper_->remove(pipe_.reader());
    g_fds.erase(signal_);
  }

private:
  void call(uint8_t) {
    char buf[10];
    io::read(pipe_.reader(), buf, 10);
    callback_();
  }

  unique_pipe pipe_;
  std::shared_ptr<Looper> looper_;
  int signal_;
  std::function<void()> callback_;
};

}  // namespace

std::unique_ptr<SignalHandler> SignalHandler::create(
    std::shared_ptr<Looper> looper, Signal signal,
    std::function<void()> callback) {
  return std::make_unique<SignalHandlerImpl>(
      std::move(looper), signal, std::move(callback));
}