#include "utf32.hh" #include "utf_error.hh" namespace utf { namespace { inline bool valid_codepoint(uint32_t c) { return (c < 0xd800) || (c > 0xdfff && c <= 0x10ffff); } } // namespace uint32_t read32be(std::span data, std::size_t& offset) { if (offset > data.size() || data.size() - offset < 4) return NEED_MORE; uint32_t c = static_cast(data[offset]) << 24 | static_cast(data[offset + 1] & 0xff) << 16 | static_cast(data[offset + 2] & 0xff) << 8 | static_cast(data[offset + 3] & 0xff); if (valid_codepoint(c)) { offset += 4; return c; } return INVALID; } uint32_t read32le(std::span data, std::size_t& offset) { if (offset > data.size() || data.size() - offset < 4) return NEED_MORE; uint32_t c = static_cast(data[offset + 3]) << 24 | static_cast(data[offset + 2] & 0xff) << 16 | static_cast(data[offset + 1] & 0xff) << 8 | static_cast(data[offset] & 0xff); if (valid_codepoint(c)) { offset += 4; return c; } return INVALID; } } // namespace utf